Image - 2026-10-25 12:58
Art style: Cinematic Realistic. 1 standing in the middle ground; 2 standing in the middle ground; 0 standing further back in the frame. Full table length separates boy and champion at opposite ends. 1 is standing on floor in the middle ground in the foreground. Torso facing away from camera. Head facing away from camera. Eyes on champion. Racket ready in stance. Tense, focused. 1 wears per portrait reference. 2 is standing on floor in the middle ground in the background. Torso facing camera. Head facing camera. Eyes on Kirill. Racket ready in stance. Calm, composed. 2 wears per portrait reference. 0 is standing on hovering hologram further back in the frame in the midground. Torso turned screen-left. Head turned screen-left. Eyes on table. At sides. Cold, precise. 0 wears per portrait reference. Wide shot from a high angle, 9:16. Horizon upper third. Top view of full match table. Foreground: near table end, Kirill. Midground: blue table flooded with cyan lines. Background: far table end, champion, hovering avatar. Key light warm overhead, cyan dominant on table, warm with strong cold overlay. Soft under both players. Focus: full table saturated with cyan calculation lines. Dominant palette: deep blue, electric cyan, warm amber. SPATIAL LOCK: full table length separates boy and champion at opposite ends. GAZE LOCK: 1 head facing away from camera eyes on champion; 2 head facing camera eyes on Kirill; 0 head turned screen-left eyes on table. This is a single frozen instant (pre action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Cinematic Realistic" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Cinematic Realistic". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Cinematic Realistic" idiom, not in any other medium. WARDROBE LOCK — authoritative. Render each character in EXACTLY this outfit, matching their attached reference image. This OVERRIDES any clothing, fabric, texture or colour word describing a character anywhere else in this prompt — do NOT invent other garments: - Артём «Арт» Волков: charcoal grey track jacket with cyan-blue contrast piping, full-zip front, standing collar, dark charcoal grey fitted athletic jersey base layer, dark charcoal grey athletic track pants with cyan side stripes, white athletic sneakers with cyan and dark blue accents (cyan-blue contrast piping on all jacket seams; full-length center zipper; athletic track suit coordinated set) - Кирилл: navy blue and white colorblocked short-sleeve athletic jersey with V-neck, black athletic shorts, light grey indoor court shoes with dark grey panels (white shoulder panels on navy jersey; small Joma logo on chest; white knee-high sports socks) - Чемпион-соперник: navy blue polo shirt with red side panels and Hungarian coat of arms emblem, black athletic shorts, navy and white athletic shoes with gum soles (Hungarian coat of arms emblem on left chest; red vertical side panels on torso; three-button polo placket)
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