Image - 2026-10-31 07:24
Art style: 3D Cartoon. Full-length view, the entire figure visible from head to feet, standing upright and centered — Ivan, the team's goalkeeper, a tall and calm teenage boy around sixteen. He has a lean, long-limbed athletic build with broad shoulders, a composed oval face, fair skin faintly flushed from cold, calm grey-blue eyes, straight light-brown hair swept neatly to one side, and a faint quiet half-smile. He wears a distinct goalkeeper kit different from his teammates: a long-sleeved dark teal jersey with padded shoulders, matching shorts, pulled-up striped socks, padded goalkeeper gloves on both hands, and sturdy indoor futsal shoes with flat non-marking soles. He stands relaxed in a ready keeper stance inside a bright northern indoor sports hall, polished wooden floor, mini-football goal and line markings behind him, snowy windows along the far wall. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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