Image - 2026-11-02 12:58
Art style: 3D Pixar. Alina sitting further back in the frame. She is looking at them from across the room. Alina is sitting on chair further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on curtains. Resting on armrests. Content and peaceful. Alina wears olive cardigan. Curtains sits in the near foreground in the background, resting on wall. Wide shot at seated eye level, 9:16. Horizon middle. Slow pull-back to reveal the whole cozy scene. Midground: Alina in a cozy armchair. Background: window with new cream curtains. Key light from window, golden hour sunset light. Long and soft. Focus: the whole room and the curtains. Dominant palette: golden yellow, soft cream, warm brown, olive. SPATIAL LOCK: she is looking at them from across the room. GAZE LOCK: Alina head in three-quarter turn to screen-left eyes on curtains. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Алина: . Alina is a young woman in her early twenties with a dreamy, soft gaze and expressive, animated features — large warm hazel eyes, gently arched brows, a small upturned nose, and full lips curved in a hopeful half-smile. Fair skin with a light natural blush, slender build, medium height. Wavy caramel-brown shoulder-length hair tucked loosely behind one ear, a few strands framing her face. She wears a soft cream oversized knit sweater, slim light-blue jeans, and simple beige canvas sneakers. One hand lightly touches her cheek in thought, head slightly tilted, as she imagines the perfect curtains. Warm, inviting, gentle expression, relaxed curious posture. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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