Image - 2026-11-05 13:15
Art style: 3D Pixar. Ева standing in the near foreground; Мирослава sitting further back in the frame. Ева is standing on пол у комода in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head turned screen-right. Eyes on окно. Закрывает ящик комода. Измученная, решительная. Ева wears домашний повседневный образ. Мирослава is sitting on стул у себя дома, видна на экране ноутбука further back in the frame in the foreground. Torso facing camera. Head facing camera. Eyes on Ева через экран. Ладони сложены у подбородка. Поддерживающая и серьёзная. Мирослава wears домашний повседневный образ. Medium shot at eye level, 9:16. Статичный вертикальный кадр показывает движение Евы от телефона к окну. Key light холодный утренний свет из окна и экран ноутбука, мягкий, рассеянный. Focus: Ева пытается завершить отношения, пока Мирослава поддерживает её. Dominant palette: серо-голубой, бледно-жёлтый, мягкий коричневый. SPATIAL LOCK: Ева наклоняется к открытому ящику и убирает туда телефон. GAZE LOCK: Ева head turned screen-right eyes on окно; Мирослава head facing camera eyes on Ева через экран. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Ева: Eva, a fictional teenage girl of about sixteen, fair skin with a faint natural flush, large expressive hazel eyes that look hopeful yet quietly anxious, soft rounded face, light freckles across the nose. She has long wavy chestnut-brown hair falling past her shoulders, a few strands tucked behind one ear. Slim, slightly delicate build. She wears an oversized cream knit sweater over a pleated denim skirt, thin crossbody bag, and white low sneakers. Her posture is gently closed — arms loosely hugging herself, one shoulder slightly raised, a small uncertain smile that doesn't fully reach her eyes. She stands in a soft-lit evening city street with glowing shop windows and blurred passers-by behind her. No text, no watermark. - Мирослава: Miroslava and centered — a seventeen-year-old girl, the honest best friend who lives in another city. Fair skin with light freckles across her nose, a slim athletic build, slightly taller than average. Straight dark-auburn hair cut in a sharp chin-length bob with a blunt fringe, tucked behind one ear. Clear hazel eyes with a direct, no-nonsense gaze, thin arched brows, a calm half-smile that reads as frank and unapologetic. She wears a cropped olive-green bomber jacket over a plain white tee, high-waisted dark denim jeans, and scuffed white low-top sneakers; a small crossbody bag rests on her hip. One hand on her hip, the other holding her phone loosely. She stands on a sunlit train-station platform, luggage at her feet, warm afternoon light filling the sides. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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