Image - 2026-11-06 16:28
Art style: Motion Comic. Алеша lying in the middle ground. Алеша is lying on couch in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on television. Behind head. Bored. Medium shot from a low angle, 9:16. Static locked frame. Key light soft from lamp, warm diffused. Focus: Алеша. Dominant palette: beige, brown, warm yellow. GAZE LOCK: Алеша head facing camera eyes on television. This is a single frozen instant (pre action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: modern semi-realistic digital comic / motion-comic illustration — bold sketchy crosshatched linework especially around large expressive eyes, soft cel shading with painterly gradients, cinematic lighting contrast (warm-to-cool twilight glow against cosy teal-and-amber interiors), mostly static illustrated panels animated with subtle cinemagraph motion: gentle hair drift, slow blinking, soft breathing, slight parallax between foreground and background, slow camera pans and zooms rather than full frame-by-frame animation. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Алеша: Мужчина 36 лет, плотного телосложения, с короткими тёмными волосами, небритой щетиной на лице, усталым выражением глаз, бледной кожей, в расслабленной позе. Возрастные черты лица: лёгкие морщины на лбу и вокруг глаз. Общий вид усталый и апатичный, освещение мягкое комнатное, фон простой интерьер квартиры. - Мама: Женщина около 60 лет, худощавого телосложения, с седыми волосами собранными в пучок, морщинистым лицом, добрыми но усталыми глазами, в простой домашней одежде. Черты лица показывают годы забот и усталости. Освещение тёплое домашнее, фон кухня или комната квартиры. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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