Image - 2026-11-09 13:08
Art style: Pixar-like 3D. Artyom leaning in the middle ground. Artyom is leaning on sidewalk in the middle ground in the midground. Torso facing away from camera. Head facing away from camera. Eyes on off_screen_center. On knees. Exhausted. Wide shot at eye level, 9:16. Horizon middle. Wide perspective showing distance. Foreground: empty sidewalk. Midground: street lamps. Background: receding road. Key light backlight, harsh. Sharp. Focus: Artyom. Dominant palette: asphalt grey, dirty brown, fading light. GAZE LOCK: Artyom head facing away from camera eyes on off_screen_center. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Stylized cinematic 3D, expressive animated characters, soft rounded forms, polished materials, warm cinematic lighting, charming facial expressions, high-end animated film look. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Артём: the entire figure of a small nine-year-old boy named Artyom and centered at a roadside bus stop. He has a round, soft face with large kind hazel eyes brimming with tears, a scatter of warm freckles across his nose and cheeks, and tousled light-brown hair. His expression mixes deep sadness with fragile hope — trembling lower lip, hopeful upward gaze. Slim, slightly frail small build. He wears a snug mustard-yellow hooded jacket over a striped blue-and-white shirt, dark-green cargo shorts, drooping grey socks, and worn red-and-white sneakers scuffed at the toes. A small canvas backpack hangs on one shoulder. He clutches a crumpled bus ticket in one hand. Behind him stands a glass bus-stop shelter with a bench, grey rainy evening street, wet asphalt reflecting faint streetlights, a departing bus blurred in the distance. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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