Image - 2026-11-12 06:31
Art style: Pixar-like 3D. 0 standing in the middle ground. 0 is standing on floor in the middle ground in the midground. Torso facing camera. Head in three-quarter turn to screen-left. Eyes on cauldron. Reaching forward. Curious and focused. Medium shot from a low angle, 9:16. Static locked frame. Key light side, soft. Focus: cauldron and witch face. Dominant palette: warm brown, golden amber, soft cream. GAZE LOCK: 0 head in three-quarter turn to screen-left eyes on cauldron. This is a single frozen instant (pre action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Stylized cinematic 3D, expressive animated characters, soft rounded forms, polished materials, warm cinematic lighting, charming facial expressions, high-end animated film look. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Маленькая ведьма: a small young witch girl, around seven years old, with a round chubby-cheeked face, big curious hazel eyes, a tiny upturned nose, and freckles across her cheeks. Her wavy auburn hair spills from under an oversized floppy dark-purple pointed witch hat with a bent tip and a little star buckle. She wears a slightly-too-big black dress with purple patches, a star-patterned apron smudged with potion stains, striped purple-and-black stockings, and scuffed buckled ankle boots. Her build is petite and round. She holds a worn wooden ladle in one hand, mid-stir, leaning eagerly over a big black bubbling cauldron with colorful ingredients scattered around. Her expression is delighted and mischievous, mouth open mid-chant. A cozy cluttered stone kitchen with shelves of jars and a frightened black cat fills the warm candle-lit background. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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