Image - 2026-11-13 06:41
Art style: 3D Pixar. Экстремально широкий план сюрреалистичного города, парящего в бездне космоса. Готические шпили зданий уходят в бесконечность. На фасадах висят гигантские золотые часы, стрелки которых вращаются против часовой стрелки. Лео стоит на краю парящей платформы в левой трети кадра. Вокруг летают обломки скал. Цветовая гамма — темно-фиолетовый, черный и холодный золотой свет циферблатов. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Лео: . Leo is a determined teenage traveler, about fifteen, slim and athletic, with warm medium skin tone, tousled dark-brown hair swept across his forehead, expressive hazel eyes and a resolute, searching gaze with slightly furrowed brows. He wears a rugged layered traveler's outfit: a weathered teal hooded jacket over a gray henley, sleeves pushed up, utility belt with pouches, fitted dark cargo trousers, and scuffed brown lace-up hiking boots. Around his neck hangs a faceted crystal pendant on a leather cord, softly glowing from within with gentle amber light. One fist is clenched at his side, chin lifted defiantly. Behind him stand cracked broken structures under a dark starless sky, faint drifting embers. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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