Image - 2026-11-15 22:42
Art style: 3D Pixar. Аня standing in the middle ground; Миша standing further back in the frame. Между детьми виден участок столешницы. Аня is standing on пол кухни in the middle ground in the midground. Torso in three-quarter turn to screen-right. Head turned screen-right. Eyes on пламя свечи. Обе руки по бокам подноса. Сосредоточенное волнение. Аня wears согласно портрету персонажа. Миша is standing on пол кухни further back in the frame in the midground. Torso turned screen-left. Head in three-quarter turn to screen-left. Eyes on гирлянда. Одна рука ловит гирлянду, другая вытянута к столу. Тревожная решимость. Миша wears согласно портрету персонажа. Торт со свечой sits in the middle ground in the foreground. Гирлянда sits further back in the frame in the background. Wide shot from a low angle, 9:16. Horizon на уровне столешницы. Вертикальный кадр; удерживать стол и детей в одной композиции. Foreground: деревянный стол, край подноса и торт. Midground: Аня и Миша у стола. Background: открытое окно, бумажные украшения и дверной проём. Key light из открытого окна слева, дневной свет с мягким тёплым дополнением от кухонной лампы. Короткие мягкие тени под подносом и ногами детей. Focus: наклонённое пламя свечи и собранные лица детей. Dominant palette: медовый, кремовый, красный. SPATIAL LOCK: Аня стоит непосредственно за столом и держит поднос. Между детьми виден участок столешницы. GAZE LOCK: Аня head turned screen-right eyes on пламя свечи; Миша head in three-quarter turn to screen-left eyes on гирлянда. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Аня: Anya, a caring eldest daughter around ten years old. She has a warm light complexion with soft rosy cheeks, round expressive hazel eyes, and a bright gentle smile showing a hint of baby teeth. Her chestnut-brown hair is gathered into two neat high pigtails tied with pastel-yellow ribbons, with wispy bangs across her forehead. Slender child's build. She wears a soft mint-green cardigan over a cream dress printed with tiny flowers, white tights, and little rose-pink buckle shoes. In her hands she holds a small handmade greeting card and a single daisy, offering it forward with tender excitement. She stands in a cozy sunlit living room with warm wooden floors, a window, and a hint of balloons behind her. - Миша: Misha, a cheerful young boy around six years old, the family's youngest son. He has a round, soft-cheeked face with a wide joyful smile, bright hazel eyes full of excitement, and a light scattering of freckles across his nose. His short tousled chestnut-brown hair sticks up in playful cowlicks. Slim, small childlike build with a slightly puffed-out proud posture. He wears a cozy mustard-yellow knit sweater over a white collared shirt, rolled-cuff denim jeans, and small navy-and-white canvas sneakers. In his hands he clutches a tiny handmade paper card decorated with a crayon flower, holding it up eagerly. He stands in a warm sunlit living room with soft morning light, balloons and a hint of festive decoration behind him, beaming with heartfelt anticipation to surprise and support his sister. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
Free to start · Generate videos and images with AI in seconds