Use @video1 as the exact hand motion reference. Use @image1 as the room reference...
Use @video1 as the exact hand motion reference. Use @image1 as the room reference. Use @image2 as the architectural model reference. Preserve the hand movement from @video1 exactly. Preserve the room architecture, perspective and camera angle from @image1 exactly. Preserve the geometry, proportions, scale and viewing perspective of the model from @image2 exactly. When the hand performs the fing...
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