1. REFERENCE INTENT Preserve the exact visual STYLE of early-2000s PlayStation 2 ...
1. REFERENCE INTENT Preserve the exact visual STYLE of early-2000s PlayStation 2 open-world crime game graphics (GTA: San Andreas, 2004 build): low-polygon angular 3D character models, blurry bilinear-filtered low-resolution textures, limited draw distance with hazy horizon fog, clunky skeletal animation, flat Gouraud-style vertex lighting, simple day lighting, standard in-game HUD elements (ra...
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