Image - 2026-09-11 05:14
Create an empty location reference plate in a warm, stylized Pixar/DreamWorks-style 3D CG animation render. This is a hand-crafted animated-film interior — simplified soft-edged shapes, flat matte non-reflective surfaces, painterly cel-shaded lighting. It must NOT look like a real photograph or architectural rendering: no photoreal wood grain, no realistic glass reflections, no camera lens blur/bokeh, no photographic light falloff. ATTACH REFERENCE IMAGE: the already-approved Location Plate 9 (Petersburg apartment interior) for this project — match this EXACT render style, level of stylization, painterly matte surface treatment and soft cartoon lighting. The Moscow apartment must look like it was made by the same artist/pipeline — same simplified furniture shapes, same soft flat lighting, same non-photoreal material look. Scene: a slightly more modern, spacious apartment living room/kitchen combo than the Petersburg one, reflecting a step up in their life. Simplified stylized wood-look flooring (painted, matte), a mid-sized window with simple curtains partly open. Through the window: an ORDINARY nearby view typical of a Moscow residential courtyard — the side of a neighboring apartment building at a similar height across a courtyard, a few trees with green leaves, maybe a glimpse of a playground or parked car far below. NO distant skyline, NO iconic landmarks, NO hazy far-away city silhouette — this should read as "we are already inside the city," an unremarkable close-range courtyard view. A comfortable modern sofa in a warm neutral tone (simplified cartoon cushioning), a low coffee table, a compact kitchen island/counter with two stools, open shelving with simple dishes, a floor lamp, a soft area rug. A few unpacked moving boxes stacked near one wall, a potted plant, one or two blank picture frames on the wall. Time of day: warm late-afternoon light through the window, soft and flat in the painterly Pixar way, blending with a warm floor lamp glow. Camera: eye-level wide interior angle from near the entrance toward the window and sofa, static, capturing the whole room. LOCKED: no people, no readable text/photos/logos, no distant skyline or landmark buildings through the window (ordinary nearby courtyard view only), no photorealism of any kind. Same overall render style, lighting warmth and level of stylization as the approved location plates and character reference sheets for this project.
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