Image - 2026-10-29 22:07
Art style: Cinematic Realistic. Hero_0 standing in the middle ground. Hero_0 is standing on none in the middle ground in the foreground. Head facing camera. Eyes on toward_camera. Out of frame. Pure vengeful rage. Hero_0 wears glowing suit collar visible. Close-up at eye level, 9:16. Intense emotional confrontation. Key light internal (from eyes/skin), blindingly bright. Focus: hero_0. Dominant palette: vibrant green, blinding white, dark skin tones shadowed by light. GAZE LOCK: hero_0 head facing camera eyes on toward_camera. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Cinematic Realistic" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Cinematic Realistic". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Cinematic Realistic" idiom, not in any other medium. Character identity reference (face, age, build and clothing only): - Алекс: Молодой мужчина атлетичного телосложения с короткими темными волосами, его кожа и глаза светятся ярким неоновым зеленым светом. Из его пор исходит мелкая зеленая пыльца и искры энергии. На нем облегающий технологичный костюм, который теперь кажется полупрозрачным из-за интенсивного внутреннего свечения. Выражение лица полно решимости и боли. Он стоит среди серых бетонных обломков под тяжелым свинцовым небом. Освещение исходит исключительно от его собственного тела, отбрасывая резкие зеленые тени на окружающий мусор. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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